Tasharen Entertainment Forum

Support => NGUI 3 Support => Topic started by: bdominguez on June 26, 2014, 11:22:08 AM

Title: Drawcalls / Widgets in wrong position - BUG
Post by: bdominguez on June 26, 2014, 11:22:08 AM
I have a problem that sometimes in editor I see the Widget gizmos in the correct position but what it draws it's in another position.

It looks like a bug.

(http://i.imgur.com/dgPZTQ0.png)
Title: Re: Drawcalls / Widgets in wrong position - BUG
Post by: ArenMook on June 26, 2014, 11:31:30 AM
Don't hide your Game view behind your Scene view. This is mentioned in the NGUI tutorials a few times. When the game view is hidden it's not possible to determine its size properly.
Title: Re: Drawcalls / Widgets in wrong position - BUG
Post by: bdominguez on June 27, 2014, 01:57:40 AM
Don't hide your Game view behind your Scene view. This is mentioned in the NGUI tutorials a few times. When the game view is hidden it's not possible to determine its size properly.

My problems occurs also in runtime.

That's why I reported it.
Title: Re: Drawcalls / Widgets in wrong position - BUG
Post by: ArenMook on June 27, 2014, 01:04:33 PM
Do you have multiple widgets on the same game object? Do you enable a panel, then immediately change its position? More details would help.