public class display : MonoBehaviour {
public static GameObject selectNpc01Message;
void Start(){
}
void Update() {
if (GetComponent<triggerNpc01>().triggerActiveNpc01 == true){
selectNpc01Message = GameObject.Find("selectNpc01");
NGUITools.SetActive(selectNpc01Message,true);
if (Input.GetKeyDown("space")){
Debug.Log("space key was pressed");
}
}
else{
selectNpc01Message = GameObject.Find("selectMessage");
NGUITools.SetActive(selectNpc01Message,false);
}
}
}