Tasharen Entertainment Forum
Support => TNet 3 Support => Topic started by: greyhoundgames on July 07, 2014, 05:31:03 PM
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Does anyone know how mobile devices work with peer to peer setups?
Can you use a server just to pass out opponent's IP addresses and then have a phone connect directly to another phone? TNET supports UPNP but do phones have UPNP or even need it? I am unsure of what kind of firewalls mobile carriers and or phones have on them.
The unity setup requires the master server. I assume this a server that just forwards packets to clients who connect to it directly.
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You can't use UDP and you can't connect to a mobile phone over 3G. You can only connect to a phone that's on WiFi. You can connect from a phone to a remote destination, however.
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Ok thanks for the answer!