using UnityEngine;
using System.Collections;
public class Test : MonoBehaviour {
private string inputText01,
inputText02;
private TouchScreenKeyboard keyboard01,
keyboard02;
void OnGUI()
{
if(GUI
.Button(new Rect
(10,
10,
100,
100),
"Number!")) {
keyboard01 = TouchScreenKeyboard.Open(inputText01, TouchScreenKeyboardType.NumberPad, false, false, false, false);
if(keyboard01.active)
Debug.Log(inputText01);
}
if(GUI
.Button(new Rect
(10,
300,
100,
100),
"NP")) {
keyboard02 = TouchScreenKeyboard.Open(inputText02, TouchScreenKeyboardType.NumbersAndPunctuation, false, false, false, false);
if(keyboard02.active)
Debug.Log (inputText02);
}
}
}