void OnGUI(){
GUI.skin = Holographic;
if(!weaponManager || currentWeapon>weaponManager.WeaponLists.Length)
return;
GUI.skin.label.fontSize = 15;
if(!weaponManager.WeaponLists[currentWeapon].InfinityAmmo){
GUI
.Label(new Rect
(10,
70,
300,
50),
"Ammo"+weaponManager
.WeaponLists[currentWeapon
].Ammo+" / "+weaponManager
.WeaponLists[currentWeapon
].AmmoMax); }else{
GUI
.Label(new Rect
(20,
70,
300,
50),
"Infinity ammo"); }
GUI.skin.label.fontSize = 15;
GUI
.Label(new Rect
(20,
40,
300,
50),
""+weaponManager
.WeaponLists[currentWeapon
].name);
}