IEnumerator ButtonClick()
{
if (PlayerPrefs.GetInt("music") == 1)
{
//disable music
gameObject.GetComponent<UIButton>().normalSprite = "music-off";
PlayerPrefs.SetInt("music", 0);
player.mute = true;
}
else if (PlayerPrefs.GetInt("music") == 0)
{
//enable music
gameObject.GetComponent<UIButton>().normalSprite = "music";
PlayerPrefs.SetInt("music", 1);
player.mute = false;
}
pressAnimation.PlayQueued("Button");
yield return new WaitForSeconds
(0
.3f
); //gameObject.transform.localScale = new Vector3(1, 1, 1);
}