public void sound_toggle()
{
Debug.Log ("Sound");
if (sound_status)
{
gameObject.GetComponent<UI2DSprite> ().sprite2D = Resources.LoadAssetAtPath<Sprite> ("Assets/Mainscreen/Images/sound_off.png");
sound_status = false;
}
else
{
gameObject.GetComponent<UI2DSprite> ().sprite2D = Resources.LoadAssetAtPath<Sprite> ("Assets/Mainscreen/Images/sound_on.png");
sound_status = true;
}
}