Title: Re: 3.6.9 build error on WindowsStoreApps
Post by: MasashiWada on August 12, 2014, 09:00:14 AM
hi,
When I build, I see the error message of the compiler. So I can not output the project of the WSA.
The error is not a run-time. IsValueType property does not exist in the WSA. Do I have failed to integrate the NGUI?
They will be able to build correctly iOS, on Android and on the Editor.
Title: Re: 3.6.9 build error on WindowsStoreApps
Post by: MasashiWada on August 12, 2014, 09:03:19 AM
It is not an error message in English, but I will describe you if you want if. But, in that you try to build the WSA, the same states will be reproduced.
Title: Re: 3.6.9 build error on WindowsStoreApps
Post by: citizen12 on August 12, 2014, 06:38:20 PM
I am seeing the same error.
Error 1 'System.Type' does not contain a definition for 'IsValueType' and no extension method 'IsValueType' accepting a first argument of type 'System.Type' could be found (are you missing a using directive or an assembly reference?) Assets\NGUI\Scripts\Internal\EventDelegate.cs 76
Title: Re: 3.6.9 build error on WindowsStoreApps
Post by: citizen12 on August 12, 2014, 07:21:31 PM
I commented out the offending line just to get the build working. Once I did, however, I saw weird behavior with the keyboard when running NGUI Example 0 on my Surface.
If I tap in a text field, the keyboard comes up. When I tap outside the keyboard it goes away. The problem is, this only happens once. Subsequent taps in either of the text fields yield no keyboard... unless I set a breakpoint in the debugger.
If I set a breakpoint on line 604, for example "mKeyboard.active = true;" and run it in the (VS) debugger then the keyboard works correctly every time. Seems like it could be a Unity bug.
Title: Re: 3.6.9 build error on WindowsStoreApps
Post by: ArenMook on August 13, 2014, 07:42:57 AM
Sounds like that line needs to be wrapped in #if !NETFX_CORE
@citizen12: That sounds like a different issue and does indeed sound like something on Unity's end...