Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: aholla on August 27, 2014, 05:56:59 AM
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Hi, I would like to add a Box Collider to a game object which has a Unity2DSprite (not ngui) that covers the whole screen and therefore disables all of the NGUI elements.
Currently the NGUI buttons still receive the clicks although the is a collider above it.
What do i need to do to make this collider capture the events so that ngui does not?
Thanks
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When the UI camera is set to UI event mode, all raycast results are sorted by widget depth. Unity2D sprite doesn't have a widget component, so it's going to be dead last.
The only way to resolve this properly is to use an NGUI widget covering the screen instead. ALT+SHIFT+W, ALT+SHIFT+C.