public UIDrawCall.OnRenderCallback onRender
{
get
{
return mOnRender;
}
set
{
if (mOnRender != value)
{
#if !UNITY_FLASH
if (drawCall != null && drawCall.onRender != null && mOnRender != null)
drawCall.onRender -= mOnRender;
#endif
mOnRender = value;
if (drawCall != null) drawCall.onRender += value;
}
}
}