/// <summary>
/// Cache the property IDs.
/// </summary>
void Awake ()
{
if (ClipRange == null)
{
{
Shader.PropertyToID("_ClipRange0"),
Shader.PropertyToID("_ClipRange1"),
Shader.PropertyToID("_ClipRange2"),
Shader.PropertyToID("_ClipRange4"),
};
}
if (ClipArgs == null)
{
{
Shader.PropertyToID("_ClipArgs0"),
Shader.PropertyToID("_ClipArgs1"),
Shader.PropertyToID("_ClipArgs2"),
Shader.PropertyToID("_ClipArgs3"),
};
}
}