Tasharen Entertainment Forum

Support => NGUI 3 Support => Topic started by: FrankYan on October 08, 2014, 02:38:28 AM

Title: Which resolution should Art designer choose when Develop a Mobile? 1024*600?
Post by: FrankYan on October 08, 2014, 02:38:28 AM
 :-[
When develop a Mobile use NGUI ,Which resolution should Art designer choose? 1024 * 600 or Iphone4(960*640).

I mean when the art designer give sprite or textures to programmer which resolution should be based?
When choose the 1920 *1080, It will cause so large memory problem ?when choose small based resolution It will cause low result when run in large Mobile.

Thanks! :'(
Title: Re: Which resolution should Art designer choose when Develop a Mobile? 1024*600?
Post by: FrankYan on October 08, 2014, 09:00:28 PM
Any One Can help me. Thanks!
Title: Re: Which resolution should Art designer choose when Develop a Mobile? 1024*600?
Post by: ArenMook on October 10, 2014, 02:10:57 AM
Sorry, I don't understand your question.
Title: Re: Which resolution should Art designer choose when Develop a Mobile? 1024*600?
Post by: Bastek on October 14, 2014, 09:55:51 AM
FrankYan in my opinion you should use highest resolution possible.
At my project, person responsible for graphic prepare assets for iPad4 resolution (2048x1536).
And for the lower memory usage we prepare 2 atlases: HD (2048x1536) assets and SD (1024x768) assets.
And the SD assets are prepared automatically - just resize 50% the HD assets.

After that when loading your application check the devices resolution and determine which atlas to use.