Tasharen Entertainment Forum

Support => NGUI 3 Support => Topic started by: hellwalker on October 09, 2014, 12:11:04 PM

Title: Creating Atlass from custom texture
Post by: hellwalker on October 09, 2014, 12:11:04 PM
Hello, Is it possible for me to create ngui atlass from custom texture?

That is I want to pack all my art myself in photoshop into one texture, then use ngui to slice it into buttons.
I want to slice it by hand.

Can I do this with ngui?
And if yes how?

Thanks in advance
(I would really prefer doing it this way for current project for many reasons).
Title: Re: Creating Atlass from custom texture
Post by: ArenMook on October 10, 2014, 02:30:57 AM
Import the texture as a sprite sheet, then define all the sprites within like you would if you were making a Unity 2D game. Use UI2DTexture to draw the sprites (ALT+SHIFT+D).