Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: fanling3 on October 10, 2014, 12:39:39 AM
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I have 2 large UISprites, one has higher depth than the other. I have a texture, which is downloaded through WWW in realtime.
I want to place the texture in between 2 UISprites (i.e., UISprite1 overlaps the texture, and the texture overlaps UISprite2). Any way to edit the depth of a mesh renderer (if I put the texture in Quad) in between 2 UISprites, or put the texture into UISprite in runtime?
Thanks.
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Mesh renderers have no depth. Only NGUI components have depth.
Use UITexture to draw your texture. ALT+SHIFT+T.
Note that what you're doing can be done by simply attaching DownloadTexture script to a UITexture.