Tasharen Entertainment Forum

Support => NGUI 3 Support => Topic started by: grimatoma on November 01, 2014, 03:18:00 PM

Title: Question: Using many views with NGUI
Post by: grimatoma on November 01, 2014, 03:18:00 PM
Using NGUI is great and I have been using it for a few years. I have noticed when using NGUI if I want to have multiple panels that I can switch between all of the objects are present but hidden at the start. With many views I am worried that this is bogging down the project.

Is there a proper way as to handle a game with many detailed screens, like 10 - 20 of them or is NGUI not intended for this?
Title: Re: Question: Using many views with NGUI
Post by: ArenMook on November 02, 2014, 04:02:09 AM
Disabled objects don't have any effect on performance. In Windward I keep all my UI present in the scene from start, just disabled. I then enable the panels I need -- such as inventory, world map, menu screen, etc.