Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: rangerori on November 11, 2014, 11:55:27 AM
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Hi,
Some of my sprites/textures are looking smooth and crisp, and some are just blurred from some reason I can't understand.
Been playing with the Import Settings of the psd objects, and the atlas maker (in order to update the changes), and still, I don't have a clue why some of the icons and textures are blurred and some aren't.
EDIT:
In the unity player/editor, the textures looks fine, the blur occurs upon build and play in my Android device.
(Nexus 4)
Any ideas?
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Check the quality settings in unity. Might be that the textures are set to half-size. Do note that this only applies to textures with mipmaps enabled, so if some of your stuff is with and some without it can cause this.
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Check the quality settings in unity. Might be that the textures are set to half-size. Do note that this only applies to textures with mipmaps enabled, so if some of your stuff is with and some without it can cause this.
I've tried editing the Quality Settings a bit, still no change, they are all set to Full-Res.
Editor:
(http://i61.tinypic.com/15fjf9w.png)
Android:
(http://i58.tinypic.com/2py3xjb.png)
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Please check your sprites/textures in the inspector panel, make sure the "Texture Type" is set to "GUI", then click Apply.
That should work.
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Please check your sprites/textures in the inspector panel, make sure the "Texture Type" is set to "GUI", then click Apply.
That should work.
I've tried that too, every time I change the Texture Type, I need to update the Atlas Maker, right? so the result remains the same... =/
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check the atlas too.
For some reason I don't know, sprites /w type "GUI" don't mean the atlas is "GUI" too.
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Get rid of the "Fastest" quality setting altogether. Delete it. Your textures are clearly being degraded.
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Get rid of the "Fastest" quality setting altogether. Delete it. Your textures are clearly being degraded.
That worked, thanks :)