Object [] renderers
= GameObject
.FindObjectsOfType(typeof(Renderer
)); int i_max = renderers.Length;
for (int i = 0; i < i_max; i++)
{
Material[] materials = ((Renderer)renderers[i]).materials;
int j_max = materials.Length;
for (int j = 0; j < j_max; j++)
{
if (materials[i].shader.name == "Unlit/Transparent Colored (Bright)")
{
Debug.Log ("shader found!");
materials[i].SetFloat("Brightness", 2.0f);
}
}
}