#if UNITY_4_3 || UNITY_4_5 || UNITY_4_6
object[] objs
= type
.GetCustomAttributes(typeof(ExecuteInEditMode
),
true); #else
// object[] objs = type.GetCustomAttributes(typeof(ExecuteInEditModeAttribute), true);
#endif
// if (objs == null || objs.Length == 0) return true;
}