private bool isReversedFinished = false;
private bool death = false;
public TweenPosition overlayScreen;
public TweenPosition LevelStats;
void update(){
if (contact.normal.y < 0.9f){
death = true;
deathImminant();
}
}
void deathImminant(){
Overlay.delay = 3f;
EventDelegate.Set(Overlay.onFinished, TweenStats);
Overlay.PlayReverse();
}
public void TweenStats(){
LevelStats.Play();
}