var win = NGUITools.AddChild(GameObject.Find("CardPanel"), attackedPanel);
win.GetComponent<UIWidget>().SetAnchor(attacker.gameObject);
win.GetComponent<UIWidget>().SetRect(0, 0, 200, 100);
win.GetComponent<UIDragDropContainer>().reparentTarget= GameObject.Find("UsedCards").transform;//This is a panel with -1 depth for hiding widgets from view
win.GetComponent<DefensePanel>().attack = evnt.attack;
win.GetComponent<DefensePanel>().damage = evnt.damage;
win.GetComponent<DefensePanel>().attacker = attacker;
NGUITools.SetActive(win, true);