Tasharen Entertainment Forum

Support => NGUI 3 Support => Topic started by: skatola on April 17, 2015, 01:38:50 PM

Title: shader problem (i suppose)
Post by: skatola on April 17, 2015, 01:38:50 PM
hi, i've a little problem with my atlas...
i made my app layout image in photoshop on the left and on the right is how i see it in unity used like ngui sprite, see attached image.
On unity my sprite seem like less contrasted, too much illuminated..
If i use image like a texture and not by atlas the colors are correct, why my atlas ruin my image? :(
how can i set atlas material shader for have the same contrast and same result on unity? have any idea? thank you
Title: Re: shader problem (i suppose)
Post by: ArenMook on April 18, 2015, 12:50:35 PM
You need to use the Unlit/Transparent shader. Select the atlas material and choose the right shader there.
Title: Re: shader problem (i suppose)
Post by: skatola on April 18, 2015, 07:18:29 PM
unlit/transparent and unlit/trasparent colored have the same result, my image still appear different from original texture
Title: Re: shader problem (i suppose)
Post by: ArenMook on April 20, 2015, 07:57:20 PM
Sounds like you are using linear lighting with an older version of NGUI then.