Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: skatola on April 17, 2015, 01:38:50 PM
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hi, i've a little problem with my atlas...
i made my app layout image in photoshop on the left and on the right is how i see it in unity used like ngui sprite, see attached image.
On unity my sprite seem like less contrasted, too much illuminated..
If i use image like a texture and not by atlas the colors are correct, why my atlas ruin my image? :(
how can i set atlas material shader for have the same contrast and same result on unity? have any idea? thank you
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You need to use the Unlit/Transparent shader. Select the atlas material and choose the right shader there.
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unlit/transparent and unlit/trasparent colored have the same result, my image still appear different from original texture
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Sounds like you are using linear lighting with an older version of NGUI then.