public class WebcamTest : MonoBehaviour {
public string deviceName;
WebCamTexture wct;
[SerializeField] UITexture _uiTexture;
// Use this for initialization
void Start () {
WebCamDevice[] devices = WebCamTexture.devices;
deviceName = devices[0].name;
wct
= new WebCamTexture
(deviceName,
400,
300,
12); //GetComponent<Renderer>().material.mainTexture = wct;
//_uiTexture.material.mainTexture = wct;
_uiTexture.mainTexture = wct;
wct.Play();
}
}