Renderer ren;
public UIWidget target;
void Start () {
ren = gameObject.GetComponent<SpriteRenderer>();
ren.material.renderQueue = 4000;
}
void Update () {
if (target == null || target.drawCall == null)
return;
print("sprite " + ren.material.renderQueue);
print("NGUI " + target.drawCall.renderQueue);
}