void OnTriggerEnter2D(Collider2D mOther)
{
if (tno.isMine)
{
if (mOther.tag == "Player")
{
TNObject otherTNO = mOther.GetComponent<TNObject>();
Debug.Log("HisID: " + otherTNO.ownerID); //thats work fine!!!
if (otherTNO == null)
return;
tno.Send("Kill", Target.All, otherTNO.ownerID);
}
}
}