void OnNetworkConnect(bool success, string message){
bool home = Random.value < 0.5f;
GameDetails.instance.SetDifficulty (1);
GameDetails.instance.SetGameDetails (MATCHTYPE.NETWORKED, true, home, home, !home,"CLUB_001","CLUB_001");
If(TNServerInstance.isActive){
TNManager.JoinChannel (1,"MatchLauncher", false, 2, netPassword);
}else{
print ("Channels stuff "+success+" "+message);
TNManager.GetChannelList(OnChannelListRefresh);
}
}