Lobby Server Status: online with 0 servers
>>> Pressing play:
TNLobbyClient.onChange:
errorString = ""
isActive = True
>>> Stop remote lobby server:
TNLobbyClient.onChange:
errorString = "Unable to connect"
isActive = True
>>> Start remote lobby server:
TNLobbyClient.onChange: (doesnt fire, vars remain unchanged)
errorString = "Unable to connect"
isActive = True