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UnityEngine.Debug:LogError(Object)
TNet.Tools:LogError(String, String, Boolean) (at Assets/TNet/Common/TNTools.cs:1001)
TNet.Serialization:ReadObject(BinaryReader, Object, Int32, Type, Boolean) (at Assets/TNet/Common/TNSerializer.cs:2724)
TNet.Serialization:ReadObject(BinaryReader) (at Assets/TNet/Common/TNSerializer.cs:2360)
TNet.Serialization:ReadObject(BinaryReader) (at Assets/TNet/Common/TNSerializer.cs:2351)
TNet.DataNode:Read(Byte[], SaveType) (at Assets/TNet/Common/DataNode.cs:585)
TNet.DataNode:Read(Byte[]) (at Assets/TNet/Common/DataNode.cs:540)
TNet.DataNode:Read(String, Boolean) (at Assets/TNet/Common/DataNode.cs:509)