Support => NGUI 3 Support => Topic started by: TapGames on August 31, 2016, 10:36:58 AM
Title: Possible Bug: UITexture changed to UISprite when atlas is updated
Post by: TapGames on August 31, 2016, 10:36:58 AM
I have a couple of UISprites and one UITexture in my scene. This UITexture is used to get a round mask on a profile image.
When I add a new sprite or update a sprite with the "Atlas Maker" the game object with the UITexture component on it get changed to a UISprite component. This is really annoying I need to fix that object every time I update or add a new sprite.
nGui: 3.10.1 Unity: 5.4.0f3
Cheers!
Title: Re: Possible Bug: UITexture changed to UISprite when atlas is updated
Post by: ArenMook on September 03, 2016, 01:53:43 AM
You can either name the texture something that isn't in the atlas, or comment out line 1064 of UIAtlasMaker.cs: