using UnityEngine;
using TNet;
public class Test2 : MonoBehaviour
{
public UIWidget widget;
void Update ()
{
if (Input.GetKeyDown(KeyCode.S))
{
widget.SetAnchor(gameObject, 0f, -18, 0f, -18, 0f, 18, 0f, 18);
var corners = widget.worldCorners;
var cam = UICamera.FindCameraForLayer(widget.gameObject.layer);
var v0 = cam.cachedCamera.WorldToScreenPoint(corners[0]);
var v1 = cam.cachedCamera.WorldToScreenPoint(corners[2]);
Debug.Log(v0 + " " + v1);
}
}
}