Tasharen Entertainment Forum

Support => NGUI 3 Support => Topic started by: Meltdown on March 23, 2017, 07:52:48 PM

Title: Was there ever a fix for corrupt dynamic fonts?
Post by: Meltdown on March 23, 2017, 07:52:48 PM
I'm building my game for Windows Store, and fonts are randomly getting corrupted on the screen.

Was there an easy fix/workaround for this?

Or would I have to change every single label in my project to use NGUI fonts ?  :'(
Title: Re: Was there ever a fix for corrupt dynamic fonts?
Post by: ArenMook on March 26, 2017, 07:42:15 AM
There have been about a dozen -- every time Unity would change stuff on their end, I would have to also. I added that disclaimer warning people away from using them specifically because I got tired of the inconsistencies and broken behaviour. Are you on the latest version of NGUI+Unity?
Title: Re: Was there ever a fix for corrupt dynamic fonts?
Post by: Meltdown on March 26, 2017, 02:47:10 PM
Yeah unfortunately my artist setup all my UI scenes for me and I only realised now it was all done with Unity fonts.

I'm using Unity 5.6.0f1 and NGUI 3.11.2
Title: Re: Was there ever a fix for corrupt dynamic fonts?
Post by: ArenMook on March 31, 2017, 12:37:16 PM
Lesigh. Well, see this: http://www.tasharen.com/forum/index.php?topic=15202.0
Title: Re: Was there ever a fix for corrupt dynamic fonts?
Post by: Meltdown on April 05, 2017, 01:35:26 AM
Lesigh. Well, see this: http://www.tasharen.com/forum/index.php?topic=15202.0

Thanks, so far in my Windows Store build, things are looking good again!