using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class tester : MonoBehaviour {
public UIScrollView scrollNews;
public UILabel NGUI_newsLabel;
public TextAsset offlineNews;
public bool DEV_useOfflineNews;
public Text Unity_Text;
// Use this for initialization
void Start () {
StartCoroutine(GetWWWNews());
}
private IEnumerator GetWWWNews() {
WWW w
= new WWW
("https://s3.eu-west-2.amazonaws.com/com.softwaregeezers.novawars/newsBland.txt"); yield return w;
if (w.error != null){
Debug.Log("Error .. " +w.error);
NGUI_newsLabel.text = offlineNews.text;
}else{
if(DEV_useOfflineNews){
NGUI_newsLabel.text = offlineNews.text;
}else{
NGUI_newsLabel.text = w.text;
print(w.text);
System.IO.File.WriteAllText("D:/_temp/newsOutput.txt", w.text);
}
}
Unity_Text.text = NGUI_newsLabel.text;
}
}