UISpriteData data = spriteList[i];
Color[] pix = src_tex2d.GetPixels(data.x, sourceAtlas.texture.height - data.y - data.height, data.width, data.height);
spriteTextures
[i
] = new Texture2D
(data
.width, data
.height, TextureFormat
.ARGB32,
false);
spriteTextures[i].SetPixels(pix);
spriteTextures[i].Apply();
IndividualSpriteTexturesDic.Add(spriteList[i].name,spriteTextures[i]);