TNManager.Instantiate(mChannelID, "CreateLobbyPlayer", "LobbyPlayer", false, TNManager.player.id, TNManager.player.name, myPers);
[RCC]
static GameObject CreateLobbyPlayer(GameObject prefab, int id, string pName, int pers)
{
GameObject go = prefab.Instantiate();
LobbyPlayer obj = go.GetComponent<LobbyPlayer>();
obj.Set(pName, pers);
if (id == TNManager.player.id)
{
localLobbyPlayer = obj;
}
return go;
}