GameObject currentSquare = NGUITools.AddChild(BoardValuesRepo.boardReference, BoardValuesRepo.BasicSquarePrefab);
UISprite squareSprite = currentSquare.GetComponent<UISprite>();
squareSprite.spriteName = SquareType + "_44x44";
squareSprite.MakePixelPerfect();
currentSquare.transform.position = nextSquarePosition;