Support => NGUI 3 Support => Topic started by: giosolo on September 12, 2012, 12:26:27 AM
Title: Reset checkboxes in grid
Post by: giosolo on September 12, 2012, 12:26:27 AM
Based on Example 7 (Scroll view panel) I added 3 checkboxes dynamically to a grid. I had set a layer to the Grid's parent panel, and according to my game state I add/remove this layer from camera.cullingMask and camera.eventReceiverMask.
Once the player had checked some of the checkboxes and submit - the panel is not rendered (and the checkboxes are still checked). Next time the panel should be rendered (with the appropriate game state) I reset the checkboxes to be unchecked with the following code:
foreach(Transform child in grid)
{
UICheckbox cb = child.GetComponent<UICheckbox>();
cb.isChecked=false;
}
This reset cause the grid to respond incorrectly when I click a checkbox immediately after the reset. Though the checkbox hover works correctly, after the click it is still unchecked. I found out that if I wait ~3 seconds after this reset - then chicking a checkbox works fine.
Title: Re: Reset checkboxes in grid
Post by: ArenMook on September 12, 2012, 01:40:34 AM
I'm not sure what waiting for 3 seconds does in this case. Even if it was tween-related, tweens and animations are both very short -- a quarter of a second long at longest, I believe. Going with the grid, there is also no need to do a reposition unless you physically add/remove checkboxes yourself. So unfortunately off the top of my head, I can't tell you what's happening in your project here.