public void DelaySetActive(GameObject go, bool tf, int delay = 1)
{
StartCoroutine(_DelaySetActive(go,tf,delay));
}
public IEnumerator _DelaySetActive(GameObject go, bool tf, int delay)
{
for(int i = 0; i < delay; i++)
{
yield return 0;
}
NGUITools.SetActive(go, tf);
}