void OnClick()
{
string msg = uInputField.text;
GameObject goLabel = GameObject.Instantiate(uLabelMsgTemp) as GameObject;
UILabel uLabel = goLabel.GetComponentInChildren<UILabel>();
uLabel.text = msg;
Vector3 scale = goLabel.transform.localScale;
NGUITools.AddChild(uTextList.gameObject,goLabel);
goLabel.transform.localScale = scale;
NGUITools.AddWidgetCollider(uLabel.gameObject);
uTextList.repositionNow = true;
}