Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: Asse on October 31, 2012, 06:23:53 AM
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Hey,
I need to use the MakePixelPerfect method and some of my UISprites have a negative scale to mirror the texture. MakePixelPerfect now "corrects" the negative scale to positive.
Is there a way to bypass this?
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I'll see about fixing it for the next version.
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One other simple solution ArenMook told me one day, is to create a parent for this object, and set its scale with negative values.
mySprite (scale : -50, 50, 1)
will become
mySpriteParent (scale : -1, 1, 1)
--- mySprite (scale : 50, 50, 1)