Tasharen Entertainment Forum

Support => NGUI 3 Support => Topic started by: Chaosgod_Espér on December 09, 2012, 07:23:05 PM

Title: GameObject to UIButton?
Post by: Chaosgod_Espér on December 09, 2012, 07:23:05 PM
hi there..

i´m creating Buttons at runtime with:
  1. NGUITools.AddChild

problem now..

i want to set .isEnabled to false, for each created Button.
But this needs a UIButton..


Question:
how to set a UIButton from a GameObject?

LIKE:
  1. ButtonBlocksForeground = NGUITools.AddChild(MainUI_Object, prev_ButtonBlocksForeground);
  2. UIButton Button_BlocksForeground_UI = ButtonBlocksForeground as UIButton;
  3.  
Title: Re: GameObject to UIButton?
Post by: ArenMook on December 09, 2012, 09:08:33 PM
Use GetComponent<UIButton>(). Check Unity's documentation -- this is just about the most basic and important thing to learn when starting with Unity.