Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: Kevin on December 11, 2012, 07:27:17 PM
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I am having an issue with the fonts I generated using bmGlyph. I exported the fonts using a white color but when I try to change the tint color in Unity, it does not change. I have tried changing the shader option of the material to be "Unlit/Transparent Colored (packed)" but that converts the fonts to display as boxes. I am using a MAC and can't use BMFont. Has anyone else experienced this problem?
Thanks in advance for any suggestions!
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Make sure to use "Unlit/Transparent Colored" shader.
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Make sure to use "Unlit/Transparent Colored" shader.
i've got two gameObject prefabs for fonts, and i do not see anywhere that i can pick the shader...i look on the label that is using the font...i dont see anywhere that i can pick the shader...
can you elaborate on "make sure to use 'Unlit/Transparent Colored' shader?"
edit: its the shader on the atlas that contains the font...
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If the font is using the atlas, then yes it's specified on the atlas.