Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: agp12 on December 17, 2012, 08:30:18 PM
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In Unity, especially in UIPanel, there is a feature to do clipping (Hard clipping, soft clipping, and alpha clipping). But all of them are based on rectangular shape. So the bound is rectangle. What I want is to make clipping with bound/shape polygon. Can I achieve that? I thought I have to write my custom shader, but unfortunately I am a newbie in Unity. So can someone give me a hint the logical step of those steps? I dont know where to start.
I attached the effect clip I want.
The left, is without clipping. And the right is with clipping. The star is a parent which has some clipping shader. And the child inside it will be clipped with the parent's bound.
Thank you
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Hi,
I needed the same thing, but unfortunately it's not supported by NGUI, you have to use a custom shader of your own.
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Hi,
I needed the same thing, but unfortunately it's not supported by NGUI, you have to use a custom shader of your own.
Did you happen know how to make custom shader ? Maybe you can share some points or any good tutorial about that?
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Hello,
Nop sorry didn't make it, maybe later when we'll have time to work on that!
Good luck :)