// Delegate stuff for NGUI
public var buttonSpeedSlow : GameObject;
function setSpeedSlow(go : GameObject) { Debug.Log("works!"); }
function Start() {
UIEventListener.Get(buttonSpeedSlow).onClick += setSpeedSlow;
}
function OnDestroy() {
UIEventListener.Get(buttonSpeedSlow).onClick -= setSpeedSlow;
}
// ---