Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: mrKaizen on February 07, 2013, 11:08:56 AM
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Hi guys,
I was wondering: isn't there a thread with (released or not) games/projects that use NGUI? I searched a bit and didn't find a specific thread. Am I blind? :P
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The two I've worked on use it:
Frisbee Forever
Subway Surfers.
I believe that the android version of Temple run does as well and possibly Temple Run 2.
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Ive worked on three games that we have used NGUI for so far, Outlaw (https://itunes.apple.com/app/id553864821), Furious Racing (https://play.google.com/store/apps/details?id=com.gmo.mobile.furious), and Giant Realms (https://play.google.com/store/apps/details?id=com.gmo.mobile.giantrealms). Im fairly proud of each of them, and man did using NGUI make things way less stressful.
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I've worked on Doc & Dog (https://itunes.apple.com/us/app/doc-dog/id592029039?mt=8) , used NGUI.
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Android Temple Run, and Temple Run 2 both use NGUI, yes.
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In our game we also use NGUI for a the complete frontend and the game UI as well.
www.divemastergame.com
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Cool stuff, guys. ;)
And, of course, mine: Colossus Escape (http://www.colossusescape.com/)(available soon on iOS and Android) (unity forum page here (http://forum.unity3d.com/threads/168731-COLOSSUS-ESCAPE-a-new-action-game-based-on-the-world-of-Moffee-Adventures%99) if you like to comment).
With NGUI I made all the menus and the HUD.
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Ehi, Doc & Dog and Outlaw look cool. ;)
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No more? ;)
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My one a available soon for IOS, Android and Flash. (the final name is still .. unknown ;)
For game and mini game HUD and all the menu :many different kind, a large use of scrolling list,mixed 2d/3d and dynamic texture loaded on the fly.
I can say that NGUI did a very good work and was a real time-saver.
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No more? ;)
Me! Me! Me! :D
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Beast Boxing Turbo (which supports kb/mouse and gamepads): http://www.beastboxing.com (http://www.beastboxing.com)
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Our latest title, "The Jump: Escape the City" uses NGUI.
It is a free-to-play, high speed gaming app released on iOS and Android smartphones and tablets.
You´ll find it here:
iOS:
http://www.appstore.com/thejumpescapethecity
Android:
http://play.google.com/store/apps/details?id=com.gonegaming.thejump
And here is a link to the trailer:
http://www.youtube.com/watch?v=saYszYBJ474
(http://s1.postimage.org/qi5yyv5rz/Promo_1.png)
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Here is one of mine
https://play.google.com/store/apps/details?id=com.GoodwillEnterpriseDevelopment.Anatronica
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Nachtfahrt
https://itunes.apple.com/de/app/nachtfahrt/id586594615?l=en&mt=8&ign-mpt=uo%3D2
https://play.google.com/store/apps/details?id=com.Hella.Nachtfahrt
The complete interface and GUI is created with NGUI.
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tks guys for posting your games.
(I tryed beast boxing demo and I supported it on Greenlight ^_^)
More? -_^
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All the GUI and HUDs of TriboT (https://itunes.apple.com/app/tribot/id576450370?mt=8) are done with NGUI :) We also use it for some effects, like the text on the traffic sign in the first screenshot.
Trailer: http://www.youtube.com/watch?v=aYGjxnrtX0g
(http://a784.phobos.apple.com/us/r1000/117/Purple/v4/f2/ca/58/f2ca5896-3b8c-7c0d-2569-9f163922c894/mzl.wagdqmcu.320x480-75.jpg) (http://a1857.phobos.apple.com/us/r1000/105/Purple2/v4/d7/e5/a3/d7e5a32a-6147-53bf-ad93-cb3032da7496/mzl.gsvemwvv.480x480-75.jpg)
(https://dl.dropbox.com/u/31199639/devoid/tribot/gui_sshot.png) (http://a1163.phobos.apple.com/us/r1000/065/Purple/v4/c3/ce/b6/c3ceb6f5-3f6f-a8d2-02c4-127e9fb0281b/mzl.zkbfqlaj.480x480-75.jpg)
iTunes link: https://itunes.apple.com/app/tribot/id576450370?mt=8