void Start ()
{
RaycastHit Hit
= new RaycastHit
(); Ray ray = CameraToUse.ScreenPointToRay (transform.position);
Debug.DrawRay (transform.position,Vector3.forward,Color.red);
if(Physics.Raycast (ray,out Hit))
{
Vector3 Pos = CameraToUse.WorldToScreenPoint (Hit.point);
Vector3 CrossPos
= new Vector3
(Pos
.x,Pos
.y,Cross
.position.z); Cross.localPosition = CrossPos; // Set the parent of the spirte to the location
print ("Pos " + Pos);
}
}