Tasharen Entertainment Forum

Support => NGUI 3 Support => Topic started by: frarees on March 05, 2013, 06:28:55 AM

Title: Depth issues using colliders
Post by: frarees on March 05, 2013, 06:28:55 AM
Hi,

This is the scenario we would like to have:

The way we try to solve this situation is:

The problems we've encountered is:

We're a bit lost here with how NGUI manages the Z coordinate through the "depth" control, and how a BoxCollider in this structure works.

Can anyone shed a bit of light so that we end up having a "normal" user interface and a mask that disables the "clicks" on those controls when a pop-up window is active?

Thank you.
Title: Re: Depth issues using colliders
Post by: frarees on March 05, 2013, 09:46:05 AM
Shame on us. Reading the FAQ (http://www.tasharen.com/forum/index.php?topic=6.msg238#msg238), we found a way to make it work.