Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: milali on March 21, 2013, 01:10:03 AM
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Hi UIWidgetInspector in 2.5 appears to be in UCS-2 little endian and not ANSI
when I switch it to ANSI I get corruption on the widget inspector for alignments.
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So... why do you switch it then?
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because it doesn't compile on some machines
WE have had to switch it to UTF-8 and it compiles on all machines but the symbols are corrupted for alignment
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We also use Perforce for our source control if that is a factor
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Perhaps. I use Git here, and everything works fine. There is a #define within the code that falls back to the old drop-down list for Unity 3.5. You can just use that one instead.
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kk
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Sorry for the bump, but this issue is hapenning in the newest version (2.6.3).
I just re-encode it to UTF-8 and it works. We also use perforce, but I don't think that could be the issue.
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Sorry for a new bump, but I have this issue each time I do a NGUI update and I finally realize what it was. The filetype of UIWidgetInspector.cs in perforce was <utf16> and the other files was just <text>, I changed it to <text> and it works perfectly.
JFYI.