Tasharen Entertainment Forum
Support => Misc Archive => Topic started by: TokyoDan on April 12, 2013, 08:12:41 PM
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Hello,
Was NGUI used to create the menu system in this game?
Is there a dev log about Starlink. I'm interested in how the game was developed and what tech?
Regards,
Dan
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NGUI for UI, TNet for networking, yup. Anything in particular you're curious about?
www.indiedb.com/games/starlink
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Love the game - very addictive :)
You mentioned Bluetooth connectivity. When will this be available in TNet?
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When I add it to TNet, yes.
First there are apparently more bugs to fix with the current version of the game before I add any additional features.
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I just found a demo of Starlink in my downloads folder. I don't remember downloading it, and then continuing with my study of NGUI I reviewed my old posts here (I've been doing so much posting and asking questions about Unity & Tasharen products all over the place that I lose track)... any way I found this post and started up the demo I got (don't remember where or how) and went to multiplayer. It says to buy the full version to use multiplayer. Which I plan to do. I just want to know how busy multiplayer is. Is it easy to get a match?
BTW. The game is absolutely gorgeous!
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From what I've seen multiplayer has been mainly quiet. Most people play Starlink single-player or LAN on their handheld devices. Few play via the available internet-based server.
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I'm curious, are the planets, hyperspace routes, and ships also using NGUI?
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Nope, straight up GL calls.