Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: zachprinz on April 19, 2013, 02:09:38 PM
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Here is my current hierarchy set up.
(http://i.imgur.com/7JzvnXV.png)
I'm trying to use methods such as OnClick() that are called from NGUI (specifically the UICamera I think?) in scripts that are attatched to 2DToolkit animated sprites. However, If i understand it properly, only NGUI objects get sent alterts for things like OnClick() or OnHover().
Is there a script I can attach to the 2D Toolkit sprites to allow them to receive those alerts?
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NGUI's UICamera sends events to colliders that it sees that are also cleared by the UICamera's eventMask filter.
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Ok, figured that all out.
Completely unrelated problem, but no need to start a new thread, is there anything obvious that would cause a popup list to do this (talking about the highlight being to the top left of the options.)
(http://i.imgur.com/UaUAeZy.png)
It happens every time on every popup list I have.
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Possibly related to the size of the highlight. Perhaps it's just too big, so when NGUI positions it, it gets weird.