Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: arandra on May 23, 2013, 01:26:14 AM
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could you fix glow things?
public void SetDragAmount (float x, float y, bool updateScrollbars)
{
DisableSpring();
Bounds b = bounds;
if (b.min.x == b.max.x || b.min.y == b.max.y) return;
Vector4 cr = mPanel.clipRange;
float hx = cr.z * 0.5f;
float hy = cr.w * 0.5f;
float left = b.min.x + hx;
float right = b.max.x - hx;
float bottom = b.min.y + hy;
float top = b.max.y - hy;
if (mPanel.clipping == UIDrawCall.Clipping.SoftClip)
{
left -= mPanel.clipSoftness.x;
right += mPanel.clipSoftness.x;
bottom -= mPanel.clipSoftness.y;
top += mPanel.clipSoftness.y;
}
// Calculate the offset based on the scroll value
float ox = Mathf.Lerp(left, right, x);
float oy = Mathf.Lerp(top, bottom, y);
// Update the position
if (!updateScrollbars)
{
Vector3 pos = mTrans.localPosition;
if (scale.x != 0f) pos.x += cr.x - ox;
if (scale.y != 0f) pos.y += cr.y - oy;
mTrans.localPosition = pos;
}
// Update the clipping offset
if (scale.x != 0f) cr.x = ox;
if (scale.y != 0f) cr.y = oy;
mPanel.clipRange = cr;
// Update the scrollbars, reflecting this change
if (updateScrollbars) UpdateScrollbars(false);
}
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The first one is a nice typo, surprising no one has noticed it before. The second one -- why check for this? It's the position you're adjusting.