Tasharen Entertainment Forum

Support => NGUI 3 Support => Topic started by: abcd on June 15, 2013, 06:42:51 PM

Title: What's the point of a sd atlas?
Post by: abcd on June 15, 2013, 06:42:51 PM
In Unity, I tried to create two buttons using hd and sd atlas, they look identical. So does hd/sd switching only necessary in PixelPerfect Mode? While in FixedSize Mode I only need to use the highest resolution atlas available, NGUI will scale ui elements based on screen resolution?
Title: Re: What's the point of a sd atlas?
Post by: ArenMook on June 15, 2013, 09:21:28 PM
Fixed size means nothing is going to be scaled -- precisely how it's meant to work. Pixel perfect means the UI will scale depending on the screen's height. When working with HD/SD atlases, keep the UI root in fixed size.